If there’s one thing that we have to consider is that NFL licenses are not cheap, so it’s really no surprise that NaturaMotion couldn’t get the license to any of the NFL teams. If you’re looking for a game to quench your NFL needs that doesn’t include “Madden” in the title, you won’t find it in Backbreaker. In such a physics-heavy game as this, it’s baffling that developers didn’t consider that players would like to see the action play out from different angles, although it might have something to do with the limitations of seventh-gen consoles. The only problem is that there’s only one camera angle: you can’t change the view, not even in the replays. Of course, you need a great camera angle to capture all of the physics-based shenanigans happening on the field, and Backbreaker delivers that in spades. This gives the game a more natural feeling than what we’ve seen in past football games, including the popular Madden games. With Euphoria, every tackle and every fall is simulated on the fly, meaning that every move you see happening in the game is unique and hard to reproduce. Developer NaturalMotion is perhaps better known for their work on the euphoria physics engine, the same one used in games like Grand Theft Auto IV and Star Wars: The Force Unleashed. Unlike other sports videogames that use canned animations, Backbreaker uses an advanced ragdoll physics engine on each player in the field.
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